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Resource gain efficiency hoi4
Resource gain efficiency hoi4











resource gain efficiency hoi4

This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Therefore it takes at most 500 days for a fully-supplied line to reach the cap.

resource gain efficiency hoi4

The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (10%/100% production efficiency).Īlternatively, the relative time in days to reach a particular level of production efficiency is given byįor example, going from 25% of the cap to 75% of the cap takes days. (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.) The base production efficiency growth per day is: All of these can potentially be increased by industry technology, research, and national focuses. Production efficiency starts at a base (10% without modifiers) and increases each day up to a production efficiency cap (50% without modifiers). Running the same production line continuously gradually increases its efficiency. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. This is measured in factory-days relative to running at production efficiency cap for the entire period.Įach production line has its own efficiency level which determines how good it is at producing its current equipment. Loss in production with respect to the fraction of starting production efficiency versus the production efficiency cap. Capital ships may, at any given time, have no more than 5 screen ships, 10 submarines and convoys, 15. Ships have a lower limit of dockyards that can be assigned to build them. Up to 150 factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. The main output modifiers for military factories and naval dockyards are Concentrated or Dispersed industry technology, while civilian factories are mainly affected by Construction industry technology and the economy law. Have a base output of 2.5, but always have a production efficiency of 100%.

  • Naval Dockyards: Ships, Submarines and Convoys.
  • This value is then multiplied by Production Efficiency.įor example, at 50% Production Efficiency with a 10% Modifier on Factory Output, the production would be
  • Military factories: Infantry equipment, transport, artillery, armor, and aircraft.
  • Civilian factories: Construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades.
  • If you spot a mistake then you are welcome to fix it.
  • 2.2.1 Calculating Production Efficiency with Retention bonus.












  • Resource gain efficiency hoi4